By Abalathes | September 7, 2010
But in fact here is not everything well and in oder as those stupid elves want to believe. A deep dark caniyon is cutting the land like a wound while the inhabitants enjoy themselves with feasts, fireworks and music.
So my last hope is the distant Island of Quel’Thanas to be a last bastion in the north which is not influenced by the weak continental eleves but is strong and organized. But unfortunally it is seperated by a strong drift. So it is not alone seperated from the bad influence of the continent but as well seperated of the control of it’s master.
On my way back I visit several places in this elfish region and in the land of the ghosts. And there are some places which are influenced by both regions at the same time. On this visits I find some further settlements of which some even have a flight point.
But even the flight mounts in this regions are different. Nevertheless I risk to hire one of them to bring me back into my capitol the Undercity.
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By Abalathes | September 2, 2010
Further in the north the landscape is getting more friendly and playfully and I wonder whether this isn’t even worse than the area I just have left. More and more I now meet some creatures which are hostile but harmless. Many buildings are quite ornamented, have no walls and fly in mid-air. I visit some of these buildings but none of them is of real interest for me.
Until I find a city in the far north: Silvermoon. A city of many contradictions. Large but almost unhabitated in the mid of an almost unhabitated area. Beside of some blood elves of very low level nobody seems to visit this place. Nevertheless everything which eases live could be found here: a flight point, craftmen, teachers (even one for juwelry) and merchants who offer relativly mighty reciepes considering their low leveled customers.
I make clear to the local leaders Grand Magister Rommath, Lor’themer Theron and Halduron Brightwing, that an overboarding architecture alone (about which’s beauty could even be argued) is not even close to what I consider a succesful administration of a region. Singing, dancing and hanging stupidly around as it seems to be the favour of the blood elves is not earning my pleasure. I never though to even consider this: but implementing a leader from Ogrimmar instead would still be an improvement for that place.
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By Abalathes | August 29, 2010
Unfortunally there seem to be no larger cities in the Outlands, up to now I just found more or less fortified outposts. So I am happy to find out that my hearthstone does work here and so I can always quickly return into my stable old world, e.g. to visit the auction house. After I paid a visit in Undercity I spontanously decide to follow another trace: what is the background of all those regions which are shown on so many maps: The Ghostlands, the Eversong Woods and the Islands of Quel’Thanas? Do they really exist? If so they should be reachable somehow through the Plaguelands. This is reason enough for me to go there and find out.
And in fact in the very north of the Eastern Plaguelands I find one of these pulsing gates behind which I can guess the silhouette of some landscape. Eager to visit another part of my still growing lordship I pass the gate to find myself within some neglected and grey land. So here is the hidingplace of all those ghosts. So it is no longer surprising why so many of them tend to have depressions and are of bad mood and character. But in the beginning I do meet neither a living nor a ghostly creature.
It seems as if this region has once seen better times. Many huge buildings are a sign of a prosperous but long gone might. These buildings haven’t been visited for a very long time. I find spider webs everywhere around and the dust lays several inches deep on the floor. Who might have been the ones who lived here before? I find a ruin named Zul’Aman and hope to gain some pieces of information there. But the gate denies my access as it considers me not mighty enough yet. So I will come back.
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By Abalathes | August 26, 2010
He who is carrying the combat horn of the unshakable could be sure of having the necessary attention. It is said that the horn would call the legions of the unshakables from their graves into combat. But as many of the deads rest deep beneath the surface and as the hearing ability in all these years surely has not improved, the horn is quite loud. Nevertheless one has to find the right place for its tune: an old and rotten watch tower. Though I am quite sure to be at the wrong place I play a vivid marsch at the walls of Zeth’gor.
The resonance is quite poor and I am almost hoping Grillok were still alive to throw in an eye. So I ride on to the west to find another promising place. But my interpretations of a little night music only brings some straying helboars to come along.
Not much further I find another tower but here there are not even helboars paying attention to my sonates and improvisations. It seems hopeless. Where might the tower in question be?
Too much farther in the west at least it can’t be, as I am already reaching the Void Ridge, a place far from any civilization, where the voidwalker wish each other a goodnight. At least I manage to find some Void Ridge Soul Shards here. Or more exactly I let them be found by enslaving some voidwalkers and sending them against their collegues, while I look around hoping to find some sort of tower. The minute I have collected my forty soul shards a level 70 ally mage arrives. But he neither resurrects from the death when I play him a tune with my horn.
At least it is useful as hunting horn
(Screenshot from “World of Warcraft”
by Blizzard Entertainment)
So I return to the camp and deliver Oyath his soul shards. In addition I managed to collect enough Netherweave Cloth to improve my first aid skills to 375. O tempora, o mores of all job abilities it has to be the least important I have to learn in perfection. To improve at least in cooking as well I hunt down some Helboars to gather some Purified Helboar Meat. Funny thing that I am watched by an ally rogue who was lurking near the entrance of the camp. Again and again he tries to sneak to my back but with the paranoia of my felhound he has not a chance to succed. Unfortunally the rogue also has enough paranoia to escape just in time when I try to punish him.
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By Abalathes | August 24, 2010
Foreman Razelcraz thinks the Outlands suck. Beside of the usual problems (Alliance, lost items, malicious monsters and bad luck when fishing) here is nothing than wide empty skies filled with some floating rocks, mad demons and fire bursts which always and everywhere could shoot out of the ground.
To soothe him a bit I collect his lost shredder parts from the nearby canyon. While I am doing so I got a call for help from Threzzpai, a level 61 tauren druid, who needs some support as well.
This suits me well as I could profit myself if I had a companion for some more difficult missions. I meet him in the hell fire valley where he is placing his demonic focus device. Only shortly later dark black clouds appear out of nothing. To make the thing more interesting I place my demonic device right next to his one. But the issue is solved so quickly and easily that directly afterwards we go to kill Grillok “Darkeye” in his cavern.
Now again I have reached the Spinebreaker Post. A good opportunity for a visit at my unshakable friends. But not alone that my hosts are quite shaking also their world seems to went to a subsidence slope. So I better hurry to find Field commandant Thalvos to get his combat horn. Afterwards I speed up to leave this camp before it totally crumbles.
To avoid crossing the whole shaking camp again I leave it on the nearest side and immediately the sky darkens. Lightning is flashing and instead of imps voidwalkers are running around here – I have found the sphere fields. But all in all the voidwalkers look quite stable to me, especially when punching them into their huge tummies. But I am looking for unstable voidwalkers. To lure them I take my Warp Rift Generator out of my bags and activate it. I do not have to wait for too long until three premium species of unstable voidwalkers appear. As they almost explode by just watching them it is no hard work to kill them.
I leave the sphere fields. But even though it gets noticable brighter the dark smoke and some lightening remains. But this time it aren’t spherical phenomenons but another spectacular crash of the stupid folk of the gnomes. Not the first but at least the third crash which comes to my mind spontanously. As I consider it my duty I ask whether any of the survivors has been hurt. But they seem quite well and introduce themselves as “Screaming” Screed Luckheed and as Legassi. They do not want to be rescued but already have a bunch of new ideas and plan. This over activeness bothers me a bit and so I decide to take a rest for now.
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