The Crater of Un’Goro(1)
By Abalathes | February 8, 2010
Today’s expedition shall lead me into the Crater of Un’Goro at last, where I have pretty much jobs to do already. These are for example collecting White Ravasaur Claws, samples of slime, gluey tar for some superglue and some Un’Goro Soil. Maybe I need a kind of a shopping list for my first visit already. But I don’t want to get that far. On my first visit I will simply enter the Crater without fear, map it and wait for the surprises it will hold for me.
Before I really enter ther Crater I pay another visit in the Thistleshrub Valley to slay some creatures there. I also collect a Dew Gland from a Thistleshrub Dew Collector. I meet two Horde guys who seem to be here for hunting as well. The entrance of the passage to the Crater of Un’Goro is marked by two black columns and leads to a long ramp which provides a riskless decent to the ground of the crater.
The vegatation obviously have accepted the deep scar of the crater as its new living space. In some parts the region is grown over like a jungle but all in all there are too many free areas to call it a proper jungle.
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Getting sand in my shoes again
By Abalathes | February 7, 2010
I pay another visit to the Tanaris desert as I still have some quests pending there. Afterwards I plan to ride into the crate of Un’Goro as there are many jobs now which lead me into this region. From Gadgetzan I ride to the west until I reach the canyon. I follow it southwards, always keeping an eye looking down to find a good way to the ground without the uncomfortable side effect of dying.
This way I reach a colony of insectoids which I heard were poisonous. But I do not fear stiches or poisons and collect some Centipaar Insect Parts for Senior Surveyor Fizzledowser.
Continuing my way south I reach the borders of the Thistleshrub Valley while at the same time there seems to be a passage to the Un’Goro Crater. But I remember that I was asked to collect samples from a certain hydrous cactus and so turn my horse towards the Thistleshrub Valley first. In the northern part I meet a turtle named Tooga who obviously got lost here. She really got off of her track as she wants to return to the Steamwheedle pier which is on the other end of this desert. But being a reader of relevant literature I know that it often unexpectedly pays to help the weak, even if the help will take a journey of half of the night.
So now I am in the eastern end of the desert again and despite of or just because of my good deed my mood is not the best. Being here I decide to visit the eastern insectoids camp to search for the remainings of Scrimshank. Actually no one would expect this guy to be still alive but I can try to gather his Surveying Gear. On my way Seremia a level 42 nightelf passes my way who served as a good target for my bad mood. But be it change or not only shortly after killing the elf I got hunted down by a “?”-mage with a faster horse than mine. Mages, stupid guys who never will think of the advantages of the warlock’s soul stone. I reach the insectoids and try to avoid fights with them as I don’t want to waste too much time here. So I am not too happy when I find out that the lost Surveying Gear is hidden underground within a large system of caverns which I have to search intensely before, hidden in a corner, I find the missing tool.
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Things in the West II
By Abalathes | February 5, 2010
Naturally it is not too far from the Iron wood to the Irontree cavern where the Warpwood elementals are dwelling. With the Blood Amber I could drain from them, Maybess Riverbreeze will maybe be able to stop the corruption of the plants in the Devils wood. That would be of my favour as being a gatherer of herbs myself and as I especially miss the neat bonus effects of the Songflowers. I never before had the idea to cast corruption onto plants but obviously they do not react much differently than Allies - beside that the plants at least stay alive to some degree and might possibly be saved again.
The Warpwood elementals are becoming a bit uncomfortable enemies when they attack in a pack of two or three which I can not always avoid in the small cavern. So I suffer two times the voyage through the land of death. The second was caused without my noticing him by their leader. At my resurrection spot I also meet a well-known person: Eisenbeiß. But it caused no problem when I revived myself right in front of him passing by.
With the Blood Amber in my backpack I head a bit farther to north until I reach the Timbermaw keep. I meet Nafien there and for him I ride through the tunnel again to meet Salfa at the other side. He has further jobs for me to do which I decline as I can’t burden myself again with jobs in another region right now. Insetad I immediately return to the devil woods and there do the second job Nafien provided me. He asked me to kill six Deadwood Den Watchers, six Deadwood Avengers and six Deadwood Shamans. This is no big deal for a good tactician like me who work intelligent and with oversight. A firebrand who picks up all enemies in the area and assembles them around himself will experience nothing but a pounding. Such bevahior I could just watch in some distance; to interfere for help it was much too late already.
Before returning to my camp I just want to explore the last unknown area in that region and by doing so I detect a little clearance with a small village. Luckily meanwhile I am experienced enough to identify an Ally camp with a flight point without running into it.
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Things in the West(3)
By Abalathes | February 2, 2010
I first visit the grave mound Jaedenar to slay Jaedenar Hounds, Jaedenar Guardians, Jaedenar Adepts and Jaedenar Cultists there. On my way I find large colonies of those guck creatures I have to slay as well for some job. When I reached the mound and while I am amid of the enemies Eisenbeiß a level 53 paladin from the guild “Irokesen” appeared in my back. But he does not attack me and simply goes his way. As he proved himself to be a good member of the Alliance which means to be a true follower of the Dark Master I do not attack him as well and let him do his work in the mound while I do mine.
After I have finished my tasks I ride a bit more northwards to gather some Rotting Wood from the bodies of the Thunderstomps in the Ironwood. This region is a bit bizarre making a rather odd impression. I am relieved to notice that the two tree giants I see in the distance are actually real trees and not creatures. Nevertheless there are some tree giants in this region even though they are about two sizes smaller than the ones I saw first. It seems as if they were patroling round the sea of acid to protect the Thunderstomps. As they look very strong I better let them pass before I start working. But the lumbering business turns out to be a very slow one as Impsy explecitely asked for Rotten wood. But the Thunderstomps are obviously quite healthy still and mainly leave healthy wood which is of no use for me. The only entertainment in this boring business is again Eisenbeiß who suddenly appeared and managed to save me from my starting lethargy. After a while I am fed up with all the waiting and so I also slayed the giant tree warden when he appeared again. This turned out to be a good decision as he was big enough to leave three rotten pieces of wood which was even more than I needed … (to be continued)
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Things in the West(2)
By Abalathes | January 24, 2010
High on the plateau I soon find a tower where I really meet the archmage. First I fear that this might be a trap as this customer seems different than the other three I have already visited. But that caution was unnecessary. There is no problem in the business. I give him the tablet and in return I get a letter from him which I could trade at Jediga for my reward.
So I got rid of three quest items (the letters) and decide to go back to the Felwood again. I just have started my flight when I used the time to consult my quest book to plan which jobs in the Felwood I will do next. I am not happy to find out that I still have left the task to get the samples of water from the wells in the Ruins of Eldarath. But unfortunally it is not possible to dismount once the flight has started. So I will have to carry those stupid four empty bottles for the samples with me a bit longer. If only my room in the backpack was not that limited. I think I need to hire a good secretary to avoid such failures in future. But even that would not help against the fact that despite of my plan to clear my quest book it got filled again with jobs from every region of my empire.
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Things in the West(1)
By Abalathes | January 22, 2010
I do not feel any pressing urge to pay another visit to the Blasted Lands right now. Instead I decide as a kind of holiday to return to the western continent. Having the hearthstone set in Thunderbluff this is fortunally no problem. I use the flight path from Thunderbluff to Azshara to bring Jediga the first three of the wanted four answers. This gives me a few free pages in my questbook.
Now I just need to bring the last tablet, the tablet of Sael’hai to the last customer who is Archmage Xylem. I already have an idea where I might find him as not far from Valormok in the east I was asked by someone whether I would agree that he would bring me to his master. So I visit him again, agree this time and so with the help of a teleporter I get to the top of a high rock face. It is very quick and comfortable to use a teleporter - why don’t they have them in Thunderbluff where everyone is bothered with slow old-school lifts? I think the reason is the state of underdevelopment of the Tauren. I remember that I already marked this before as a problem to be solved on my “What is needed to be done when I finally archieved the world domination” list.
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The Blasted Lands
By Abalathes | January 21, 2010
Refreshed and in high spirits I pack my things and head for the Blasted Lands. At the border a meet a fallen Horde hero who wants to give me a new job. But instead of plainly telling what he wants he bothers me with a long story which I have to listen to first. Only then he is ready to tell me that he begs me to meet with Dispatch Commander Ruag in Stonard. Well, I will see what I can do but now I want to visit the Blasted Lands which is scant and red and right before me now.
It’s not the lightning which is dangerous
(Screenshot from “World of Warcraft”
by Blizzard Entertainment)
I follow the road while the lightning in the distance is telling of upcoming trouble already. But this time I am not seeking trouble but still for the local flavor of Fel Essence. And after a while the road leads me to a crater where I meet the Felguard Sentries I am looking for. But before I could reach my targets I got slain by an Alliance Mage who ambushed me from behind leaving me actually no chance of striking back. But even so “so high studied” mages are too stupid to calculate with warlock soul shards and so this attack is quite a minor problem to me. The problems do start a bit later when I attacked the first Felguard who seems to have a felhound as companion as a standard. This is not what I imagined. This means that with every attack I would have to deal with two level 54 enemies. Well, I am not that advanced yet which lead me to another trip through the realm of the death. Right before I want to resurrect another Ally passes by right before my very nose. Maybe I should better explore the region before I act in this area to find out which other unknown dangers it might contain. I am very cautious after I respawned, ducking behind a hill and take a closer look at the surrounding. I see three high levelled Allies who run around very cliose to me who obviously are waiting for something. Unfortunally I have not the least interest in providing them some diversion during their waiting. So I decide to leave this place for now and to continue the hunt for the Fel Essence later on. Back on my way to Stonard I meet Nerdkiller, a Horde member I met shortly ago in Azshara. He is just about to lose a fight against two creatures when I came to rescue him with some fear spells.
In Stonard I learn the next sequel of the fallen Heroes’ story. It is about orders which got lost and now are in the property of some Murlocs in a cavern in the east. At least this orders I want to get back, just to avoid this day from being a complete fail. So after a short time I return the missing orders. They lead to another quest back to the Blasted Lands. But this will have to wait.
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Legashi(3)
By Abalathes | January 19, 2010
Duskwood also is a pretty place and nicely dreary. This impression is supported by the marvellously bad weather and the pouring rain. Unfortunally the region is quite harmless and only low levelled enemies came into my way. So I follow the main road to the north until I reach a crossroad were I turn east towards the Deadwind Pass. This will bring me to the Blasted Lands in the end. At least I hope it will. As the signpost said, before that I will reach the village of Darkshire. I hope that I might find another flight point there. So I am deeply in thoughts and planning the future when suddenly I got attacked by several guards who bring me down before I even exactly know what is happening. Only too late I notice what went wrong. Darkshire actually is a post of the Alliance and not of the Horde. I just fell for the promising name of that village and rode into the very heart of it with no distrust.
At least it is not too far to the Deadwind Pass from here and the passage is of no danger as long as you keep on the pass and do not ride into any of the valleys. So I get to the exit of the pass and reach the Swamps of Sorrow which is the second region which had been unknown to me before.
The swamps show an interesting rusty brown mix of colours which is much better than the boring green that dominates the other swamps. Maybe that will turn out to become a bonus point when later I will cultivate my kingdom and decide which regions are to be drained and completely recreated.
After a short trip to the east I reach Stonard. This time it is really a Horde post and it has the flight point I was hoping for. And it surely is very close to my destination: the Blasted Lands.
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